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class:invisible_blade

Invisible Blade

Updated 25 November, 2025 | TOTON 0.2.10

Who is this fool who dares to challenge you in the arena? You brandish a greatsword, and he whips out a dagger. You unsheathe your longsword, and he throws off his armor. You advance menacingly, and he only smiles at you - a big, maniacal grin. Is he mad? Does he have a death wish? No, he is an invisible blade, and you have made the classic mistake of underestimating his prowess. As you fight, he seems almost relaxed, stepping lightly to the side, dodging your blows easily. His eyes note your every move, as though taking mental notes about your style. Then, in the split second when you lower your guard, he exploits your error, plunging his weapon into your heart.

Invisible blades are deadly fighters who prefer to use daggers and related weapons in combat. Their training and techniques with these weapons make them just as lethal as any well-armed fighter. Invisible blades enjoy cultivating misconceptions about the level of danger they present, and they relish any chance to demonstrate that the most unimposing weapons can be the most lethal. Thus, invisible blades are rarely impressed by how mighty their opponents appear.

An invisible blade specializes in fighting with the dagger, kukri, or dart. He is not penalized for using other weapons with which he is proficient, but every class ability he possesses is tied into using one of these three weapons.

The typical invisible blade was once a rogue, who chose this path because his sneak attack ability dovetailed nicely with the abilities of this prestige class. Bards and monks are also good candidates, as are barbarians, fighters, and rangers who are willing to exchange their arsenals of weapons for a less cumbersome approach.

Requirements:

Skills: Bluff 8.

Feats: Point Blank Shot, Weapon Focus (dagger or kukri).

Class Features

Hit Die: d6.

Skills: Bluff, Hide, Listen, Lore, Move Silently, Spot, Tumble

Skill Points at Each Level: 4.

Level BAB Fort Reflex Will Sneak Attack Feats
1 +1 +0 +2 +0 1d6 Unfettered Defense
2 +2 +0 +3 +0 1d6 Bleeding Wound
3 +3 +1 +3 +1 2d6 Uncanny Feint
4 +4 +1 +4 +1 2d6
5 +5 +1 +4 +1 3d6

Feats:

Note: Some Invisible Blade feats are constructed via scripting and will not appear on the character sheet.

Sneak Attack (Blackguard): The Invisible Blade gains the Blackguard version of Sneak Attack, which will stack with Rogue sneak attack. The sneak attack damage is 1d6 at level one, 2d6 at level three, and 3d6 at level five.

Unfettered Defense: If the Invisible Blade is wearing no armor and has a dagger, dart, or kukri equipped in their right hand (and nothing or the same in their offhand), they may add their Intelligence modifier to their Dodge AC.

Bleeding Wound: If the Invisible Blade meets the requirements for Unfettered Defense, then any dagger, dart, or kukri equipped in their right hand will act as though it has the Wounding item property when they make a successful sneak attack, critical attack (including devastating), concealed attack, or automatic hit. The DC increases per level: 14 at level 2, then 16, 18, 20 each level. This effect is applied to the enemy with a custom effect script, and it will not display on the PC's item properties. The bleeding wound damage begins at 1 at level two and increases to 2 at level four, and the effect lasts for 30 seconds (five rounds).

Uncanny Feint: If the Invisible Blade meets the requirements for Unfettered Defense, they gain concealment against all attack rolls. The concealment is1 5% at level three, increasing to 25% at level four, and 50% at level five.

class/invisible_blade.txt · Last modified: by kleidouxos