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class:base:swashbuckler

Swashbuckler

Updated 25 November 2025 | TOTON 0.2.10

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

Swashbucklers adventure for a variety of motivations, based on their alignment and background. Some seek to right injustices, while others seek only fame and fortune. All swashbucklers, however, share a tendency to leap into action when the call comes, regardless of their personal views.

The swashbuckler combines skill and finesse with sheer combat prowess. Though swashbucklers can't dish out quite as much damage as a typical fighter or barbarian, they tend to be more agile and mobile than most melee combatants. When she can pick her battles carefully, a swashbuckler becomes a very deadly opponent (not to mention hard to pin down). Swashbucklers also hold their own in social situations, unlike most fighters.

Like rogues, swashbucklers tend to be diverse in their outlooks, and thus in their alignments. Those who chafe under societal restrictions tend to be chaotic, while those who uphold honorable traditions may well be lawful. The swashbuckler is an able melee combatant, particularly when paired with a fighter or rogue. She can also make a fine party leader or spokesperson, thanks to her access to Charisma-based skills.


Class Features:

Hit Die: d10

Skills: Bluff, Concentration, Discipline, Parry, Persuade, Pick Pocket, Taunt, Tumble

Skill points per level: 4 + INT

Weapon and Armor Proficiency: Swashbucklers are proficient with all simple and martial weapons, and with light armor. Some of the swashbuckler's class features, as noted below, rely on her being no more than lightly armored and unencumbered.

Level BAB Fort Reflex Will Feats
1 +1 +2 +0 +0 Weapon Finesse
2 +2 +3 +0 +0 Grace, Uncanny Dodge I
3 +3 +3 +1 +1 Insightful Strike
4 +4 +4 +1 +1
5 +5 +4 +1 +1 Dodge, Uncanny Dodge II
6 +6/+1 +5 +2 +2
7 +7/+2 +5 +2 +2 Acrobatic Charge
8 +8/+3 +6 +2 +2
9 +9/+4 +6 +3 +3
10 +10/+5 +7 +3 +3 Uncanny Dodge III
11 +11/+6/+1 +7 +3 +3 Lucky
12 +12/+7/+2 +8 +4 +4 Weakening Critical
13 +13/+8/+3 +8 +4 +4 Uncanny Dodge IV
14 +14/+9/+4 +9 +4 +4
15 +15/+10/+5 +9 +5 +5
16 +16/+11/+6/+1 +10 +5 +5 Improved Weakening Critical, Uncanny Dodge V
17 +17/+12/+7/+2 +10 +5 +5 Slippery Mind
18 +18/+13/+8/+3 +11 +6 +6
19 +19/+14/+9/+4 +11 +6 +6 Uncanny Dodge VI
20 +20/+15/+10/+5 +12 +6 +6

Feats:

Note: Swashbuckler feats which are automatic (not spell-like effects) haven't been setup with custom entries and text and thus won't appear on a character sheet. Their effects will apply regardless.

Grace: A swashbuckler gains a +1 competence bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level and to +3 at 20th level. A swashbuckler loses this bonus when wearing medium or heavy armor.

Insightful Strike: At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any finessable weapon. Targets immune to sneak attacks or critical hits are immune to the swashbuckler's insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor.

Dodge: Per vanilla NWN, but the Swashbuckler in light armor or less gains an additional +1 dodge AC at level 5. This bonus increases every five levels so that they have +2 at level 10, +3 at level 15, and +4 at level 20.

Acrobatic Charge: The Swashbuckler is immune to Entangle, Grease, and Web. A swashbuckler loses this ability when wearing medium or heavy armor.

Weakening Critical: A swashbuckler of 14th level or higher who scores a critical hit using a finesse weapon while in light armor also deals 2 points of Strength damage to the target. Creatures immune to critical hits are immune to this effect. In NWN terminology, this is an ability drain effect and last lasts for four rounds.

Improved Weakening Critical: A successful Weakning Critical deals 2 Consitution damage in addition to the strength damage.


class/base/swashbuckler.txt · Last modified: by kleidouxos